ENTERPRENEURSHIP & MARKETING 10 – For Grades 9 & 10
This course covers topics such as Marketing, Market Research, Entrepreneurship, Communication, Finance and Economics through learning about all business departments including Customer Service, Human Resources, Product Design, Information Technology, Sales and Finance. Learn real life, research, critical thinking and problem-solving skills by taking Entrepreneurship & Marketing 10. Students will be taught practical business skills useful for the entry to the world of employment. Among these skills are resume preparation, the interview process, dealing with customers, budgeting, sales, presenting work.
Students will learn in a computer lab also using educational apps and latest media technology programs and on-line resources to produce business assignments. Students have the opportunity to have varied and interesting learning experiences via discussions, debates, role playing, and relevant company documentaries.
MARKETING & PROMOTION 11 – For Grades 10 & 11
This project-based course is designed for students who wish to explore the exciting world of marketing. Students will learn the basic concepts of Marketing, why and how businesses conduct market research. They will be introduced to the Marketing Mix (Product, Price, Promotion and Place) and will learn to identify target audiences, the importance of branding, product packaging, pricing strategies, sales promotion, advertising, and product placement. They will have the opportunity to design and brand their own products, advertise and merchandise their work using real products. Classes are held in a Computer Lab and students will have access to the latest software design and computer programs as well as latest apps. Students will acquire the skills to market themselves well to be successful in the competitive world!
E-COMMERCE 12 – For Grades 11 & 12
This course is designed for students who are interested in pursuing business at the post-secondary level, working for a business or even opening their own business. This course explores modern business topics and areas that can be studied further and used after high school. E-Commerce 12 will prepare students for the real world of business and will equip them with skills and knowledge of a broad range of business subjects including sales, customer services, marketing, cyber marketing, digital retailing, media, communications, product development, human resources, entrepreneurship, economics, accounting, innovation, technology and project management.
INTRODUCTION TO CLOTHING AND TEXILES
Learn the basics of how fabrics differ, how to lay out and read a commercial pattern, and how to operate a sewing machine. Create projects that you can use with pride and say, “I made it myself”.
Students will explore the various areas of the clothing and textiles industry. Students will learn basic hand and machine sewing techniques and then choose their own fabric to make a variety of projects which may include a zippered pencil case, pajama bottoms, and duffle/gym bag. In addition to sewing, students will also learn the basics of crocheting and embroidery. Students may be required to provide some of their own basic sewing supplies, fabric and notions if they wish to work on an enhanced project.
COMPUTER STUDIES 10
This introductory course is open to grade 9 or 10 students interested in computers. Students will learn to use a variety of skills and computer applications, including; Video Game design and creation, Flash Animation, Programming, Photo Editing, Video Editing and much more. Much of the course centers on using computers to enhance the ability to access and present information.
COMPUTER INFORMATION SYSTEMS 11
The emphasis of the course is computer literacy, the effective use of the computer and the development of problem-solving techniques. The curriculum is divided into four main components: programming, electronic communications and presentation using multimedia tools. Among the major units will be the construction of an Internet web page using HTML and CSS programming.
COMPUTER INFORMATION SYSTEMS 12
This course will expand on the material covered in Computer Information Systems 11. The components of the course include:
- Computer Programming
- Digital Media Development
- Applied Digital Communications
- Computer Information Systems
Projects will include creating games using Unity, Blender 3D game engine. Students will also have the opportunity to develop professional web sites using HTML, CSS, Dreamweaver, Flash, and Fireworks. The Digital Media component will focus on Blender 3D, Photoshop, and opportunities to do 3D printing and Robotics. Students may have the opportunity to create a major project in their area of preference.
DIGITAL MEDIA DEVELOPMENT 11
An introduction to media design concepts featuring digital media hardware and software tools and techniques, survey of media design applications, and issues relating to the use of media. Students plan media-based projects using text, graphics, audio, video, animation, and interactivity and follow a development process to create projects. Topics of study include; video production and editing using Adobe Premiere, document publishing and design using Adobe In-Design and Photoshop, web page creation in Dreamweaver, animation and 3 dimensional animation using Sketch-Up, Flash, and Blender.
DIGITAL MEDIA DEVELOPMENT 12
This course builds on the learning outcomes introduced in Media Design 11. The course covers the four main areas introduced in Media Design 11 in greater detail and a higher level of complexity.
- Desktop Digital Video – Learn and use the processes of each stage of video production: pre-production, production and post-production to produce digital video using the computer.
- Graphic Design and Desktop Publishing – Use digital cameras, scanners and imaging tools such as Photoshop to produce complex documents featuring graphic design concepts and page layouts.
- Design and Animation – Plan, design and create animation content using a variety of animation tools and media elements.
- Web Publishing – Design web sites featuring interactive media using DreamWeaver MX and Flash MX.
INTRODUCTION TO DRAFTING
If you are thinking about a career in Architecture, Engineering, Drafting, Interior design, Fashion Design, Urban Planning, or in any of the Skilled Trades, then you should consider these courses. Every product, from an iPod to an airplane, started out as an idea in someone’s head. The field of Drafting and Design provides the means to communicate ideas to others, through technical drawings, 3D models, and animations.
DRAFTING 10 Level I
This is an entry level course open to all grade 9 – 12 students and will begin with basic sketching procedures, but will primarily be focused on CADD, (Computer Assisted Drafting and Design). A variety of industry standard software will be used to produce practical, real-life 2-D and 3-D projects, models, and animations. Topics such as building construction standards and manufacturing techniques will also be covered.
DRAFTING 11 Level II
This is a continuation of DRAFTING 10 Level I. More complex projects may include an actual working set of House Plans, and 3D “Walk-through” of a house. Topics such as building construction standards and manufacturing techniques will also be covered.
CAREER EDUCATION CURRICULUM
The Career Education Curriculum supports students in the process of becoming successful, educated citizens by providing them with opportunities to explore a variety of skills, values and interests to develop a personalized transition plan for life post-graduation. Career Education helps students to discover the bridges between classroom learning and the work place and post-secondary realities; and is intended to help make learning meaningful and relevant. Career Education K-12 is a redesigned provincial curriculum that focuses on the competencies and content that are needed for successful career development and transitional skills. Career Education is an ongoing process that recognizes three major phases of career development: Foundation and Awareness, Exploration, and Experience and Application. This curricular strand is an intentional and ongoing process in developing skills, tools, and experiences for students to have a successful transition plan in place post-graduation. For more information on our Langley district Career Education program can be found on the following link: https://careered.sd35.bc.ca/welcome/
CAREER EDUCATION 9
Career Education 9 builds on the knowledge from the Career 8 Curriculum and will create a foundation for the Career Life Education Course in grade 10. Students will further explore knowledge, skills and attributes which are needed as transition skills. Student will further refine studies into personal identity, digital footprints, motivations, goal setting and will begin exploring career option in more depth. The content of this course is embedded in the students’ regular classes, and the concepts started in Career 9 will build toward the knowledge needed to start the Capstone project in Grade 10. Student will continue to collect artifacts of learning for their Capstone as well.
CAREER LIFE EDUCATION 10
Career Life Education (CLE) is a course that further recognizes three major phases of career development—Foundation and Awareness, Exploration, and Experience and Application. As students move through Grade 10 they will further refine their understanding of the links between personal development and their career decisions. They will consider regional and global trends to reflect on occupational possibilities, refine their understanding of safety requirements associated with occupational areas and related technologies, and further develop and refine their understanding of career possibilities through planning, practice, and application of competencies and knowledge. Through the LE course students will also build a design model and executional plan for their future Capstone Project; which is required for graduation.
CAREER LIFE CONNECTIONS 12 & CAPSTONE
As students move through Grades 11-12 the links between personal development and their career and transition plans are explored in deeper detail. Students will consider educational plans, work plans, finance, scholarships, lifestyles and well-being, the importance of mentorship and support networks, and transitional skills. All students will create a personalized transition plan for post-secondary life.
This is a new 4-credit graduation requirement for all students in British Columbia and replaces Graduation Transitions. In it, students will continue to explore a variety of learning outcomes that are directly relevant to their future plans. All Grade 12 students will prepare and present a Capstone Project where students will reflect on a personal passion or interest and share how they have grown and learned in the core competencies and as a global citizen.
WORK AND VOLUNTEER EXPERIENCE 12A/B (WAVE)
Work and Volunteer Experience (WAVE) 12A and 12B are intended to provide students in grade 10, 11, or 12 with the knowledge and skills to be successful in the world of work and the opportunity to explore career options and pathways. This program is designed to link classroom knowledge and activities to knowledge, skills and attitudes that are required in the workplace. Essentially, WAVE gives students the ability to earn credits from a work and volunteer experience placement. As part of this process, students are expected to complete approximately 30 hours of pre-placement instruction, followed by approximately 80 (for 12A) or 90 (for 12B) hours of work or volunteer experience in their placement.
GAME THEORY & DESIGN 11
This course for students in Grade 11 and 12 only. Game Theory & Design is a course about strategy games, and the theory/mechanics behind them. Over the course of this term, you be introduced to a number of games that use different kinds of systems. By playing a variety of different types of games, you will develop your ability to evaluate these products, refine your strategy and prediction skills and understand how game technology is adapted to each game. The course has three main goals: (1) to have fun, and (2) to learn about different aspects of games, game playing, and game design, and (3) to encourage you to have positive face-to-face interactions with other people.