BUSINESS EDUCATION 10 (BEG 10) For Grades 9 & 10
Learn real life skills by taking Business Education 10. This course covers topics such as
Communication, Finance, Economics, Marketing and Entrepreneurship through learning
about all business departments including Customer Service, Human Resources, Marketing,
Product Design, Information Technology, Sales and Finance. Students will be taught practical
business skills useful for the entry to the world of employment. Among these skills are resume
preparation, the interview process, dealing with customers, budgeting, sales, presenting work.
Students will learn in a computer lab also using iPads, educational „apps‟, latest media technology programs and on line resources to produce business assignments. Students have the opportunity to have varied, interesting learning experiences via discussions, debates, role playing, and relevant company documentaries. Examples of assignments include students planning and opening their own businesses, producing and branding a product or service, dealing with money, skills needed to get a job, and how to deal with different types of customers.
MARKETING 11 (MK 11) For Grades 10 & 11
This project based course is designed for students who wish to explore the exciting world of marketing.
Students will learn the basic concepts of Marketing, why and how businesses conduct market research. They will be introduced to the Marketing Mix (Product, Price, Promotion and Place) and will learn to identify target audiences, the importance of branding, product packaging, pricing strategies, sales promotion and advertising and product placement. They will have the opportunity to design and brand their own products, advertise and merchandise their work using real products. Classes are held in a Computer Lab and students will have access to iPads, the latest software design and computer programs as well as latest „apps‟ for Apple products. Students will acquire the skills to market themselves well to be successful in the competitive world!
MARKETING 12 (MK 12) For Grades 11 & 12
This project based course introduces national and international marketing strategies. The course begins with a study of basic marketing principles. Topics covered include international marketing, analysis of various advertising campaigns, media planning, market research for real companies and the Marketing Mix – Product, Price, Promotion, Place. Detailed Marketing and Promotional methods, models and strategies are studied and analyzed. While conducting marketing case studies, students learn about the world of business and marketing and create prospective plans and advertising campaigns for their own marketing ideas. Visits to large businesses with marketing departments are organized.
ECONOMICS 12 (EC 12)
Students planning to undertake business courses for post-secondary or who want to work for a business will find this an essential course to understanding how government, labour and businesses interact. This course will be of interest for students interested to expand their understanding of business and economic systems, supply and demand for products, and impact of technology on businesses, global, financial and social trends, types of business ownership, competitive structures and employment. Students will be able to take advantage of global career opportunities. This course is theory and project based with emphasis on the application of researching evaluation and problem solving to produce work of a good business standard.
This course is an approved entry-level course requirement for Universities.
INTRODUCTION TO CLOTHING AND TEXILES
Learn the basics of how fabrics differ, how to lay out and read a commercial pattern, and how to operate a sewing machine. Create projects that you can use with pride and say “I made it myself”.
TEXTILES 10 (TEX10)
Students will explore the various areas of the clothing and textiles industry.
Students will learn basic hand and machine sewing techniques and then choose
their own fabric to make a variety of projects which may include a zippered
pencil case, pyjama bottoms, duffle/gym bag. In addition to sewing, students
will also learn the basics of crocheting. Students may be required to provide
some of their own basic sewing supplies, fabric and notions if they wish to
work on an enhanced project.
CARPENTRY JOINERY 11 – WOODCRAFT PRODUCTS (CJ 11)
Woodwork 11 is an introductory woodwork course open to Grade 10, 11 and 12
LFMSS students. Priority will be given to Grade 11 and 12 students wishing to
improve woodwork skills through construction of a variety of projects. Students
will be introduced to various aspects of the cabinet making trade. This course will begin by studying,
designing and constructing a project within specific design guidelines. Emphasis will be given to
awareness and application of wood design, working knowledge of wood (wood species, products,
structures, fasteners, and finishes), safe and correct use of power equipment and hand tools, a responsible attitude towards fellow students and maintenance and responsible care of equipment. Objective evaluation is determined by test scores, assignments and project evaluations. Subjective evaluation will be determined by work habits, quality and quantity, attitude, safety and participation. Students will be expected to pay for supplies and wood related to finished projects that are taken home.
This course will take place at Brookswood Secondary School, on Tuesday afternoons from 3:00 to 6:00
p.m. for the entire school year. This course is considered an extra course on top of their full time school
CARPENTRY JOINERY 11 – CARVING ABORIGINAL FOCUS (CJP 12AB)
Carving 12 is an evening course funded by provincially targeted monies for students of Aboriginal
ancestry. Students will be educated by First Nations artists and carvers and will learn West Coast First
Nations style, design, techniques and culture. Students are expected to complete at least three projects.
Evaluation is based on practical work. Dates, time and location will be determined.
INFORMATION TECHNOLOGY 10 (INT 10)
This introductory course is open to grade 9 or 10 students interested in computers.
Students will learn to use a variety of skills and computer applications, including;
Video Game design and creation, Flash Animation, Programming, Photo Editing,
Video Editing and much more. Much of the course centers on using computers to
enhance the ability to access and present information.
INFORMATION TECHNOLOGY 11: Modular Survey Course (ICTX 11)
VIDEO PRODUCTION 11/12 (MVAMT11/12)
The Video Production course will provide students with a basic
understanding of the technology behind video as an information
medium, and some of the ways in which it is created to achieve
its desired effect on an audience. Upon completion, students should
be able to demonstrate a variety of production skills and techniques
as it relates to producing a variety of video formats. Example formats include producing; School News
Feature Stories, Sports Highlights, Short Film, Documentary Video, Biography Video, Music Video,
Instructional Video, Advertising Commercials, and Public Service PSA Commercials. Students will learn skills in story design, script writing, video editing, lighting and sound, and studio production. In order to meet assignment deadlines and production schedules, students will need to rely on: good reading and writing skills, good time management, a positive attitude, and the ability to work in a team setting. There is the potential of attending the Gulf Islands Film School on Galiano Island for a 3 day media intensive course.
NFORMATION TECHNOLOGY 12: Modular Survey Course (ICTX 12)
Prerequisite: ICTX 11
This course will expand on the material covered in ICTX 11. The components of the course include:
1. Computer Programming
2. Digital Media Development
3. Applied Digital Communications
4. Computer Information Systems
Projects will include creating games using Unity, Blender 3D game engine. Students
will also have the opportunity to develop professional web sites using HTML, CSS,
Dreamweaver, Flash, and Fireworks. The Digital Media component will focus
on Blender 3D, Photoshop, and opportunities to do 3D printing and Robotics.
Students may have the opportunity to create a major project in their area of preference.
DIGITAL MEDIA DEVELOPMENT 11 (ICTM 11)
An introduction to digital media concepts featuring digital media hardware and software tools and techniques, survey of digital media applications, and issues relating to the use of digital media. Students plan media-based projects using text, graphics, audio, video, animation, and interactivity and follow a development process to create projects.Topics of study include; video production and editing using Adobe Premiere, document publishing and design using Adobe In-Design and Photoshop, web page creation in Dreamweaver, animation and 3 dimensional animation using Sketch-Up, Flash, and Blender.
DIGITAL MEDIA DEVELOPMENT 12 (ICTM 12)
Prerequisite: ICTM 11
This course builds on the learning outcomes introduced in Digital Media Development 11. The course covers the four main areas introduced in ICTM 11 in greater detail and a higher level of complexity.
• Desktop Digital Video
– Learn and use the processes of each stage of video production: pre-production, production and postproduction to produce digital video using the computer.
• Graphic Design and Desktop Publishing
– Use digital cameras, scanners and imaging tools such as Photoshop to produce complex documents
featuring graphic design concepts and page layouts.
• Design and Animation
– Plan, design and create animation content using a variety of animation tools and media elements.
• Web Publishing
– Design web sites featuring interactive media using DreamWeaver MX and Flash MX.
APPLIED DIGITAL COMMUNICATION: GAME THEORY & DESIGN 11 (ICT 11)
Do you enjoy playing a variety of different board games? If so, this may be a course for you! Game Theory & Design is a course about strategy board games, and the theory/mechanics behind them. You will be introduced to a number of games that use different kinds of systems. Some games can teach you about a certain period in history, while others imitate real situations in life: like how to maximize your opportunities. In the end, the games we will play are strategy games, and they can help you to think about life and situations strategically. To do this, we will spend the majority of our time playing board games with the ultimate idea of designing our own board games by the end of the course.
This course is available to students in Grade 11 and 12 only.
DRAFTING AND DESIGN
INTRODUCTION TO DRAFTING AND DESIGN
If you are thinking about a career in Architecture, Engineering, Drafting, Interior design, Fashion Design, Urban Planning, or in any of the Skilled Trades, then you should consider these courses. Every product, from an iPod to an airplane, started out as an idea in someone‟s head. The field of Drafting and Design provides the means to communicate ideas to others, through technical drawings, 3D models, and animations.
DRAFTING AND DESIGN Level I (TED10)
This is an entry level course open to all grade 9 – 12 students and will begin
with basic sketching procedures, but will primarily be focused on CADD,
(Computer Assisted Drafting and Design). A variety of industry standard
software will be used to produce practical, real-life 2-D and 3-D projects,
models, and animations. Topics such as building construction standards and
manufacturing techniques will also be covered.
DRAFTING AND DESIGN Level II (DDF11)
This is a continuation of DRAFTING AND DESIGN Level I. More complex projects may include an actual working set of House Plans, and 3D “Walk-through” of a house. Topics such as building construction standards and manufacturing techniques will also be covered.
DIGITAL PHOTOGRAPHY 11 (YDPH 11)
Level I – Digital Photography 11 combines the artistic elements of traditional
photography with the modern elements of the digital darkroom. Digital imaging,
design, graphic arts, photography, and publishing are some of the fastest growing
sectors in our economy today.
Students will learn the theory behind quality photography, and the use of digital
SLR cameras to apply theory in practical applications. Students will gain skills
in processing their photographs and creating layouts using the following computer
programs: Adobe Photoshop, InDesign and Illustrator.
DIGITAL PHOTOGRAPHY 12 (YDPH 12)
Level II – Digital Photography 12 explores the continued development of photographic vision within the
medium of digital photography and digital darkroom. Students will refine their technical abilities building
on skill previously learned in the Level I Digital Photography 11 course. There will be a greater focus on
photographic history, more challenging assignments and the creation of a strong final portfolio submission.
A personal DSLR camera would be an asset but not mandatory.
LEADERSHIP 11 (YLEAD 11)
This elective course is designed for students who are committed to the role of unifying and inspiring
others in our LFMSS community. Students should have a passion for service and be excited about
creating a collective vision towards their prescribed goals. Some of these goals may include motivating
others to become active participants in our school community. Students will gain self-confidence as they learn to identify their individual strengths and weaknesses and collaborate with fellow student leaders in a group setting. Students will learn how to be an effective member of a team and accomplish collective goals together through respect and compromise. Students will be given opportunity to assess the needs of the school community and then plan and implement group objectives. Possible events are: organizing intramurals, initiating school-wide activities, promoting fund raising opportunities, connecting with schools throughout the District, and creating awareness around local/global initiatives. Students will be given the opportunity to work with other student leaders within the District, as they set agendas for District initiatives and actively participate in decision-making opportunities.
PSYCHOLOGY 12 (YPSY 12)
Any student in grade 11 or 12 may take this course. This is an academic course; therefore, a C+ average in English is strongly recommended. This introductory psychology course is designed to develop a curiosity and understanding about human behaviour and one’s interactions with the outside world. The methods devised to reach this goal are readings, experiments, lectures, discussions, videos , journal reflections, projects and essay assignments. Topics studied are as follows:
Introduction to Psychology & History
The Brain & Nervous System
Perception & Sensation
Consciousness, Sleep, Dreams
Psychological Disorders & Therapies
YEARBOOK PRODUCTION 10 (YYB 10)
This course is open to students in grade 10. Students will be responsible for creating the LFMSS Yearbook. In creating the book, students will learn computer graphic layout skills, photography skills, sales skills, and organizational skills. Students may be asked to attend a weekend workshop in September as part of their course work. Students will have to attend, take photos of, and report on various events outside of the regular school day to meet the requirements of the course.
Note: This class taught afterschool 2 days/week
YEARBOOK PRODUCTION 11 (YYB 11)
This course is open to students in grades 11 and 12. Students will be responsible for creating the LFMSS Yearbook. In creating the book, students will learn computer graphic layout skills, photography skills, sales skills, and organizational skills. Students may be asked to attend a weekend workshop in September as part of their course work. Students will have to attend, take photos of, and report on various events outside of the regular school day to meet the requirements of the course.
Note: This class taught afterschool 2 days/week
YEARBOOK PRODUCTION 12 (YYB 12)
Prerequisite: Yearbook 11
Yearbook 12 students take on responsibility in assigned editorial leadership positions. Editors oversee the publication‟s operation: make key decisions in all yearbook domains regarding them, design, articles, photographs, and communicating ideas to teacher/advisor, editorial staff and yearbook staff. Students learn the roles of editors, and become fluent with all areas of production; they learn how to assign tasks, and carry out assignments for deadlines and assist yearbook staff. The positions demand very responsible, dedicated and organized leaders. Students may be asked to attend a weekend workshop in September as part of their course work. Students will have to attend, take photos of, and report on various events outside of the regular school day to meet the requirements of the course. Note: This class taught afterschool 2 days/week